Call for Papers

The Joint Conference on Serious Games (JCSG 2015)

Recently, Serious Games became very popular, not only as research area, but also as promising ‘tool’ for a broad spectrum of application domains, ranging from game-based learning, simulation and training environments to games for health and behaviour change, marketing and advergames, games for planning and participation or games for tourism and cultural heritage.

The organizers of the Serious Games conferences SGDA and GameDays decided to bundle the research activities on Serious Games and to establish an international joint conference on Serious Games, bringing together researchers, developers and users of Serious Games.

Accepted papers are expected to present high quality material that illustrates the broad range of exciting work in Serious Games, with particular interest in best practice and field studies of Serious Games, but also underlying theories, models and technologies.

Topics include, but are not limited to:

Theory & Technology:

Scientific methods and concepts for:

  • game design (design principles, engagement, psychology and behaviour; game balancing; storytelling; formalisation of game descriptions, models and processes, game patterns)
  • game development (authoring processes, models, tools and frameworks; support for non-programmers and intermediaries, e.g. educators and trainers or therapists; game mechanics)
  • cost-effective production (procedural content creation; middleware; user generated content)
  • game platforms (engines, architectures and infrastructures; browser, online and mobile; communication; storage and retrieval, open repositories, re-use of game resources; security)
  • interfaces and sensor technology (game consoles, devices and controllers; intelligent user interfaces, multimodal interaction; VR/AR, location-based, pervasive, ubiquitous technology; non-visual senses: smelling, touching, hearing; vital sensors and parameters)
  • personalization and adaptation (player and learner models, profiling, game context; planning and AI, machine learning; intelligent tutoring, game mastering; games and social networks)
  • evaluation (methodologies, models and metrics; assessment, analytics and sense making of data, feedback mechanisms; effects and affects, game experience; effectiveness, efficiency)

Best-Practice & Application Domains:

Field reports, demonstrations, case studies and surveys of Serious Games for..

  • well-being, prevention, rehabilitation and health treatment
  • learning, education and training, from kindergarten to workplace training    
  • (this includes competence development and skills and knowledge management)
  • engineering, manufacturing, visualization, architecture, planning
  • marketing, advertisement, tourism and cultural heritage
  • governance, innovation, participation and inclusion
  • meta analyses of serious games (socio-economic, technological; quality, security; effects)
  • standardisation (interoperability; game formats, rating, certification)
  • emerging technologies and their impact on serious games
  • business models and market studies

Submission and Publication

Scientists and practitioners from the closely related communities on Serious Games (GameDays and SGDA) are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2hours, half day or full day).

Accepted papers will be published in the Springer Lecture Notes in Computer Science (LNCS).

Submission categories:

  • Full papers: 8 - 12 pages
  • Short papers and demos: 5 - 6 pages
  • Poster presentations: 1-2 pages
  • Workshop descriptions: 1-2 pages (title, abstract, organizer, length: 2hours/half/full day)

Authors can demonstrate their games at the Serious Games Showcase, which is part of the conference, and have an opportunity to win the “Best Serious Games Award” for 2015.

Format and Template:

All papers will be reviewed by a scientific committee (at least three reviews per paper). Submissions are reviewed based on originality and quality of the content, relevance and clarity of presentation.

Important Dates

  • January 14, 2015: Paper Submission Deadline
  • Februrary 10, 2015: Extended Paper Submission Deadline
  • March 15, 2015: Notification of Acceptance
  • April 1, 2015: Camera-Ready Papers due
  • April 10, 2015: Early Bird / Author Registration Deadline
  • June 3-4, 2015: Conference at University of Huddersfield, UK


Jannicke Baalsrud-Hauge, Bremen Institute for Production and Logistics, Germany
Stefan Göbel, Technische Universität Darmstadt, Germany
Minhua Ma, University of Huddersfield, UK
Manuel Fradinho Oliveira, SINTEF, Norway
Josef Wiemeyer, Technische Universität Darmstadt, Germany

Conference chair/Local chair

Minhua Ma, University of Huddersfield, UK

Program Committee Chair

Stefan Göbel, Technische Universität Darmstadt, Germany

Publication Chair

Viktor Wendel, Technische Universität Darmstadt, Germany

Springer LNCS Proceedings Editors

  • Stefan Göbel
  • Minhua Ma
  • Manuel Oliveira
  • Jannicke Baalsrud Hauge
  • Viktor Wendel
  • Josef Wiemeyer


Huddersfield is a large market town in West Yorkshire, England. It is the 11th largest town in the United Kingdom with a population of 163,000. Halfway between Leeds and Manchester, it lies 310 km north of London, and 16.6 km south of Bradford, the nearest city.

Huddersfield has an extensive range of new retail and social developments with many new shops, cafes, bars and restaurants. Near to areas of outstanding natural beauty publicised in TV programmes such as “Last of the Summer Wine” and “Where the Heart Is” we are also in easy reach of Leeds and Manchester. Both are just 45 minutes by road and with quicker access via the regular cross Pennine rail service. Huddersfield is surrounded by a number of attractive villages in the Holme and Colne valleys and within easy reach of the Yorkshire Dales, the Peak District and the major urban centres of Leeds and Manchester. The town is well known for its musical traditions, including the world famous Huddersfield Choral Society and the internationally renowned Huddersfield Contemporary Music Festival. The Lawrence Batley Theatre and a large sports stadium host various cultural and sporting events respectively.

The University of Huddersfield is located close to the centre of Huddersfield. It has 25,000 students and offers over 500 courses. The University is rated as number one in the UK for assessment and feedback as well as being top ten in England for student satisfaction.


The GameDays ( have been established in 2005 by Dr. Stefan Göbel as "Science meets Business" event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int'l Conference on Serious Games for Sports and Health with conference proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport. 2011, the GameDays spectrum of topics has been broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well. 2012 the GameDays have been held in conjunction with the Edutainment 2012. Since 2012 the GameDays proceedings are published via Springer LNCS. In spring 2014, the fourth Int’l Conference on Serious Games has taken place at TU Darmstadt as academic part of the GameDays.

The SGDA ( was founded by Prof. Minhua Ma (University of Huddersfield, UK) in 2010 with the First SGDA at Derby, UK in 2010 (its Proceedings were published in a Special Issue of the Elsevier journal Entertainment Computing, Vol2:2); the Second SGDA conference was held at Lisbon, Portugal, in 2011 (Proceedings were published as Springer LNCS 6944), the Third SGDA conference at Bremen, Germany, in 2012 (Springer LNCS 7528), the Fourth SGDA at Trondheim, Norway, in 2013 (Springer LNCS 8101), and the Fifth SGDA at Berlin, Germany, in 2014 (Springer LNCS 8778). The Conference is supported by ifip, the GALA Network of Excellence for Serious Games, Glasgow School of Art, SINTEF, HTW (Hochschule für Technik und Wirtschaft) Berlin-University of Applied Sciences, NTNU-Trondheim (Norwegian University of Science and Technology), University of Bremen, BIBA, INESC-ID, Technical University of Lisbon, University of Derby, and a number of prestigious partners across the Europe.

Due to the close relationship and overlap of the two conferences and corresponding communities, the organizers of SGDA and the GameDays conference decided to bundle their activities resulting in a joint international conference on Serious Games.